Edit: I had an attitude problem when I first wrote this. Rewrote the final paragraph to be more nuanced and less rude, merged it with the good, edited the verdict to sound less negative, added a TLDR, and added two lines to the introduction.
TLDR: this game was not for me and that feeling was strong enough I dropped it partway through, but hopefully it will be for you. It has its flaws, but there's enough good in here that if your tastes differ from mine, it just might.
First the bad, then the good, and then the verdict. Since I didn't finish it, so please do not take this as a careful assessment of everything Hexed has to offer. However, it does sum up my thoughts and impressions of my time with it, limited though it may have been.
The bad: this game may be short, but it's still too long for for me personally. It is very short for RPG standards, but it couldn't keep me hooked for long enough, I can say that for me it was too long. The combat wasn't complex enough to keep me interested (I dropped it midway through) and the story doesn't do a whole lot of interesting things either. The battle art is inconsistent, there are no resolution options, and you can't access the item screen by pressing the i key (instead having to navigate to it through the main esc key menu).
The good: even if what follows is far from its quality, the title screen and music are wonderfully done. It's really impressive stuff! Especially because I assume it was done with royaly free material. Actually, while the rest of the music isn't as good as the title screen's, it's all decent at the very least. And while the battle art is inconsistent, there are some amazing sprites and backgrounds in there. The first battle against that swordswoman in the forest cabin comes to mind as a good example of that. And finally, while the rest of the story is nothing special, the premise is fantastic. It was my favourite part of the game. "Traveller gets turned into a spectre and, being the terrifying monster they are now, shunned by the world they were once a (presumably appreciated) part of, must find a way to live and cope" is a great setup for an emotional tale, be it purely tragic, uplifting, or both. The way it was executed here was not my cup of tea, but that doesn't mean the basic ideas were bad. I'll remember Hexed for it and who knows, maybe one day I'll find something similar yet different enough to set itself apart in a unique way that aligns more with what I'm looking for in a game or book.
The verdict: The flaws (like the fights or the game's length) were bad enough to make me drop it. That said, it's more than affordable, was originally made to show some maps to a friend (which to me makes parts of the game's design more understandable), and it has its share of redeeming qualities. Therefore, if the fantastic premise intrigues you I would encourage you to pick it up and play it, but put the difficulty on story mode. If you're like me and the combat doesn't really click with you, maybe that'll make it easier to see the whole story through and possibly discover some pearls that will remain hidden for me.