Fixing everything


Included a challenge mode since the game was originally quite easy. (Also fixed a softlock caused by introducing it)
Changed entering the volcano to be more intuitive as opposed to interacting with a vaguely defined tile in front of it.
Removed the healing crystal at the start of the game.
Added functional teleportation. (Also fixed most softlocks caused by introducing it. I only say "most" because I can't be certain that I've accounted for every possibility.)
Change basically all the main dialogue at the start of the game (I intend to re-write everything as I remove almost all the """")
Raised item limit to 300.
Simplified the description of the stat items.
Lowered rate of levelling and cut health buff from all allies because even without it, the game is very easy!
Removed useless options from the options menu and super minor improvement to translations.

Reintroduced faces for talking NPCs since that was strangely inconsistent. (Still a work in progress as not all dialogue has been read over)
Fixed priority issues in certain rooms.
Balanced beginner loot a little since even as worthless as axes are, you shouldn't have the best one in the game in 10 minutes.
Recreated the vocation room and Eric's kingdom.
Fixed TOS a little bit (If I missed anyone, please inform me immediately so I can mend this!)
Fixed a potential issue with a side-quest where you could take temporary allies outside of their zone.
Fixed enemies being unable to use certain attacks which for some means doing nothing.
Made a certain enemy who was needlessly resilient to physical attacks less tanky.

Made text bigger since I was having trouble reading it.
Basic support for all following languages: Japanese, Chinese, Spanish, French, Anglish, German, Korean and Russian. (The story, loot and characters will have different levels of support but all will expand overtime.)

Files

Update 556 kB
Aug 11, 2021

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